Novel Tea is a virtual platform for readers to host and attend book clubs. It aims to promote a "friends chatting about books by the fireplace" environment by suggesting common snacks, drinks, and a time to discuss via in-app videoconference as well as make reading more fun and inviting to those who disfavor it.
Qualtrics, Figma, Maze, Adobe Illustrator, Adobe Photoshop
March 2020 - Present
UX Research, Product Design, Graphic Design, UI/UX Design
Although many people enjoy reading, it can be difficult to find others nearby who are reading the same book at the same time. With this, many readers enjoy discussing or hearing others' thoughts on the books they read.
-Redditor Devils_Demon
In light of the COVID-19 pandemic, many readers who participate in book clubs now host them virtually. Their efforts to do so have highlighted areas in which virtual book clubs, organized with or without existing apps, can be modernized and more reflective of their in-person meetings.
Because reading appeals to a wide variety of people, Novel Tea has a diverse target market. Although reading is for everyone, my research supports that some subsets of the population would be more likely than others to participate in a virtual book club, tapering the audience to the following.
Global reach, with largest audiences in North America, Europe, and Asia
Millennial women compose approximately 50% of Novel Tea's demography
"Avid" and "casual" readers are roughly equally likely to use the application
Novel Tea is a personal side project for which I have the following goals:
One limitation is that due to a very small team size (of 1!), the design process moves more slowly than that of its competitors. Although there are currently no immediate plans for Novel Tea to enter development, I believe it is important to produce and adapt design solutions for virtual meeting platforms as swiftly as possible, given there importance during the pandemic. Further, while I did examine how the application, which has an international audience, can appropriately accommodate language and cultural differences among users, this research was likely not as robust as that of other global applications and may be biased toward American perspectives.
To design the most effective and innovative product, I conducted qualitative, quantitative, primary and secondary research to delve into readers' values and habits and what impact community has on them.
Primary research:Based on the user needs and values outlined above, I developed Novel Tea's product strategy, features, and monetization opportunities.
In constructing the strategy outlined above, I also examined direct and indirect competitors. This allowed me to better understand the market and identify its gaps and trends.
Three virtual book club platforms that exist today are Novellic, Book Club, and BookMeet. Novellic is Novel Tea's closest competitor, focusing on in-app book clubs and encouraging readers to set goals as they read. However, the club meetings are not held on specific dates or via videoconference; rather, they are ongoing discussions held over chat. Book Club and BookMeet introduce in-person elements and streamlined local meetings.
Novellic | Book Club | BookMeet | Novel Tea | |
---|---|---|---|---|
Social Aspects | Chat-based virtual book clubs | In-person meetups | Dating, in-person meetups, chatrooms | Video-chat, common food/beverage |
Book Recommendations | From sponsors and other members | Generated from user preferences | ✗ | From user preferences, other members |
Partnerships | Various publishers | Amazon | ✗ | Food/beverage companies |
Price | Free | Free | $1.99 / month | Free with ads or $2.99/mo |
Year Launched | 2016 | 2017 | 2019 | 2021 |
iOS Rating |
2.8
|
4.1
|
3.2
|
✗ |
I also took an in-depth look at Meetup, which allows users to host online events, and Houseparty, a "face-to-face social network" that aims to bring friends together when they're apart with group videochat and games. My objective in examining these platforms was to delve into how they recreate a fun, seamless virtual atmosphere that mimics an in-person one. A key element in doing so is to give all participants equal weight, when appropriate, as though they are all in the same room, rather than host-centric platforms, such as Zoom, that feel more formal.
To further build empathy and focus on the major needs and motivations of Novel Tea's target users, I developed three user personas: Allison, Cameron, and Eve. Click any of their photos below to learn more about their backgrounds, challenges, goals, and user journeys.
I created interactive wireframes to test the structure, layout, and basic functionality of the UI with five participants. Click here or on the image below to interact with the lo-fi prototype.
My main takeway from testing the wireframes was that users could very easily navigate to the core features, or anything related to book club meetings, but no one was able to, on a first attempt, find book recommendations or reading goals.
I conducted open card sorts (two physical and 14 remote sessions) to better understand how users group the content, which resulted in the following tabbed navigation structure:
If you'd like to participate in my research, click here to perform an unmoderated, virtual card sort!
Another part of Novel Tea's identity is the presence of a friendly, helpful mascot that is memorable and recognizable. The mascot reminds and encourages users to read, assists with onboarding, and gives book recommendations. In addition to researching the design behind well-known characters like Duolingo's owl and Microsoft Office's now-discontinued Clippy, I drew the following rough sketches of three concepts and distributed a survey to 44 potential users. It asked them to rank the three characters, explain their rankings, and provide feedback on how the mascots made them feel.
Testing the reception of different types of mascots — a female human, a male inanimate object (a bookmark), and a gender neutral animal (a worm) — resulted in very insightful feedback on users' values and their expected or desired tone for the app. Many participants thought Bib was "funny" and "playful" but one noted that the bookworm motif may be a bit hackneyed or cheesy. The human mascot, Tea, was met with favorable responses, including that she appears kind, ambiguous in age and ethnicity, and "could promote inclusion within the bookworm community." Conversely, she makes the app appear more feminine and could therefore be alienating. The bookmark was described as "cute" and a bit "sassy" (this was interesting and not intended :)).
As of October 2020, I am reconceptualizing and fine-tuning Novel Tea's mascot based on the user feedback above and have begun creating medium-fidelity mockups of several features to explore and test elements of the app's look and feel for further refinement. This iterative process is ongoing!